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TrackCap: Enabling smartphones for 3D interaction on mobile head-mounted displays

  • P. Mohr
  • , M. Tatzgern
  • , T. Langlotz
  • , A. Lang
  • , D. Schmalstieg
  • , D. Kalkofen
  • Graz University of Technology
  • VRVis Research Center for Virtual Reality and Visualization
  • University of Otago

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The latest generation of consumer market Head-mounted displays (HMD) now include self-contained inside-out tracking of head motions, which makes them suitable for mobile applications. However, 3D tracking of input devices is either not included at all or requires to keep the device in sight, so that it can be observed from a sensor mounted on the HMD. Both approaches make natural interactions cumbersome in mobile applications. TrackCap, a novel approach for 3D tracking of input devices, turns a conventional smartphone into a precise 6DOF input device for an HMD user. The device can be conveniently operated both inside and outside the HMD’s field of view, while it provides additional 2D input and output capabilities. © 2019 Copyright held by the owner/author(s).
Original languageEnglish
Title of host publicationCHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Print)978-1-4503-5970-2
DOIs
Publication statusPublished - 2019
Event2019 CHI Conference on Human Factors in Computing Systems, CHI 2019 - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019
https://chi2019.acm.org/

Conference

Conference2019 CHI Conference on Human Factors in Computing Systems, CHI 2019
Abbreviated titleCHI 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19
Internet address

Keywords

  • 3D pointing
  • Augmented reality
  • HMD
  • Input devices
  • Mixed reality
  • Mobile devices
  • Wearable computing
  • Human computer interaction
  • Human engineering
  • Knobs
  • Mobile computing
  • Smartphones
  • Three dimensional displays
  • 3D interactions
  • Consumer market
  • Head mounted displays
  • Input and outputs
  • Mobile applications
  • Natural interactions
  • Helmet mounted displays

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