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Lost in 3D: orientation in virtual worlds

  • Bielefeld University of Applied Sciences

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Due to the increasing spread of immersive virtual reality applications, such as adventure and sandbox games, good orientational skills in virtual worlds are also becoming more important. In this paper, we present a prototype to investigate orientational skills in VR in buildings and to test measures to improve orientational skills. In a small preliminary study, first tests with the prototype were carried out. As a result of the pre-test, the tendency was that a position determination in VR is possible and that test persons with better self-evaluated orientational ability in reality can also orientate themselves better in the virtual world. These tendencies are to be investigated in detail in a larger user study. Likewise, the insights gained with regard to measures to support orientation in VR, such as room design, windows with a view to the position of the sun and terrain features, are to be considered in the detailed user study.
Original languageGerman
Title of host publicationProceedings of Mensch und Computer 2020
PublisherAssociation for Computing Machinery (ACM)
Pages133-136
Number of pages4
ISBN (Print)978-1-4503-7540-5
DOIs
Publication statusPublished - 6 Sept 2020
Externally publishedYes
EventMensch und Computer 2020 - Magdeburg, Germany
Duration: 6 Sept 20239 Nov 2024
https://dl.gi.de/handle/20.500.12116/33059

Publication series

NameMuC '20: Proceedings of Mensch und Computer 2020

Conference

ConferenceMensch und Computer 2020
Abbreviated titleMuC 2020
Country/TerritoryGermany
CityMagdeburg
Period6/09/239/11/24
Internet address

Classification according to Österreichische Systematik der Wissenschaftszweige (ÖFOS 2012)

  • Not applicable

Applied Research Level (ARL)

  • Not applicable

Research focus/foci

  • Not applicable

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