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Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game

  • B. Maurer
  • , F. Bergner
  • , P. Kober
  • , R. Baumgartner

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

A common problem during rehabilitation after total knee replacement surgery is a lack of intrinsic motivation to do the necessary exercises at home. Doing the exercises at home without the supervision of a physical therapist raises the risk that patients do not execute the activities in a safe and effective manner. To address this problem, we developed a serious exergame to improve engagement and the efficiency of the rehabilitation process. A team of game developers, physiotherapists and a researcher collaborated to contribute to the design and prototype development. This led to a prototype using Microsoft Kinect as an input device to engage users combined with an individualized setup that provides visual rewarding and corrective feedback to the patient and a communication channel to the therapist to enable performance monitoring. This interdisciplinary process we were engaged in has implications for the development of engaging exergames that communicate clinically relevant performance information to elderly patients through a visual feedback tool.
Original languageEnglish
Title of host publicationSIGDOC '12: Proceedings of the 30th ACM international conference on Design of communication
PublisherAssociation for Computing Machinery
Pages355-356
Number of pages2
ISBN (Electronic)978-1-4503-1497-8
DOIs
Publication statusPublished - 2012
Event30th ACM International Conference on Design of Communication, SIGDOC 2012 - Seattle, United States
Duration: 3 Oct 20125 Oct 2012

Conference

Conference30th ACM International Conference on Design of Communication, SIGDOC 2012
Abbreviated titleSIGDOC 2012
Country/TerritoryUnited States
CitySeattle
Period3/10/125/10/12

Keywords

  • Communication design
  • Interdisciplinary process
  • Serious games
  • Surgery rehabilitation
  • Visual feedback
  • Input devices
  • Intrinsic motivation
  • MicroSoft
  • Performance monitoring
  • Prototype development
  • Total knee replacement
  • Arthroplasty
  • Design
  • Knee prostheses
  • Visual communication
  • Communication

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