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AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality

  • Paracelsus Private Medical University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Increased levels of interactivity and multi-sensory stimulation have been shown to enhance the immersion of Virtual Reality experiences. We present the AirRes mask that enables users to utilize their breathing for precise natural interactions with the virtual environment without suffering from limitations of the sensing equipment such as motion artifacts. Furthermore, the AirRes mask provides breathing resistance as novel output modality that can be adjusted in real-time by the application. In a user study, we demonstrate the mask's precision measurements for interaction as well as its ability to use breathing resistance to communicate contextual information such as adverse environmental conditions that affect the user's virtual avatar. Our results show that the AirRes mask enhances virtual experiences and has the potential to create more immersive scenarios for applications by enforcing the perception of danger or improving situational awareness in training simulations, or for psychotherapy by providing additional physical stimuli.
Original languageEnglish
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
Number of pages14
DOIs
Publication statusPublished - 29 Apr 2022
Event2022 CHI Conference on Human Factors in Computing Systems (ACM CHI '22) - New Orleans, United States
Duration: 29 Apr 20225 May 2022

Publication series

NameCHI Conference on Human Factors in Computing Systems

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems (ACM CHI '22)
Abbreviated titleCHI '22
Country/TerritoryUnited States
CityNew Orleans
Period29/04/225/05/22

Keywords

  • Avatar
  • Breathing Interface
  • Environment
  • Natural Interaction
  • Resistance
  • Virtual Reality
  • Breathing interface
  • Interactivity
  • Multi-Sensory
  • Natural interactions
  • Output modality
  • Sensory stimulation
  • Virtual reality experiences
  • Virtual reality

Classification according to Österreichische Systematik der Wissenschaftszweige (ÖFOS 2012)

  • 102026 Virtual reality
  • 102013 Human-computer interaction

Applied Research Level (ARL)

  • ARL Level 4 - Experimental setup in laboratory-like conditions

Research focus/foci

  • Human-Centered Technologies & Design

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