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3D Character Customization for Non-Professional Users in Handheld Augmented Reality

  • I. Seidinger
  • , J. Grubert
  • University of Passau

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to date, no 3D character editor for AR games exists. We investigate the feasibility of 3D character customization for smartphone-based AR in an iterative design process.Specifically, we present findings from creating AR prototypes in a handheld AR setting. In a first user study, we found that a tangible AR prototype resulted in higher hedonistic measures than a camerabased approach. In a follow up study, we compared the tangible AR prototype with a non-AR touchscreen version for selection, scaling, translation and rotation tasks in a 3D character customization setting. The tangible AR version resulted in significantly better results for stimulation and novelty measures than the non-AR version. At the same time, it maintained a proficient level in pragmatic measures such as accuracy and efficiency. © 2016 IEEE.
Original languageEnglish
Title of host publication2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages129-134
Number of pages6
ISBN (Electronic)978-1-5090-3740-7
ISBN (Print)978-1-5090-3741-4
DOIs
Publication statusPublished - 2017
Event15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 - Merida, Mexico
Duration: 19 Sept 201623 Sept 2016

Conference

Conference15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
Abbreviated titleISMAR-Adjunct 2016
Country/TerritoryMexico
CityMerida
Period19/09/1623/09/16

Keywords

  • K.6.1 [Management of Computing and Information Systems]: Project and People Management - Life Cycle; K.7.m [The Computing Profession]: Miscellaneous - Ethics
  • Information management
  • Life cycle
  • Smartphones
  • Follow-up Studies
  • Handheld augmented realities
  • Iterative design
  • K.7.m [The Computing Profession]: Miscellaneous - Ethics
  • Mobile augmented reality
  • Non-professional users
  • Novelty measure
  • Standard components
  • Augmented reality

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