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3D Character Customization for Non-Professional Users in Handheld Augmented Reality

  • I. Seidinger
  • , J. Grubert
  • University of Passau

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

Abstract

In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to date, no 3D character editor for AR games exists. We investigate the feasibility of 3D character customization for smartphone-based AR in an iterative design process.Specifically, we present findings from creating AR prototypes in a handheld AR setting. In a first user study, we found that a tangible AR prototype resulted in higher hedonistic measures than a camerabased approach. In a follow up study, we compared the tangible AR prototype with a non-AR touchscreen version for selection, scaling, translation and rotation tasks in a 3D character customization setting. The tangible AR version resulted in significantly better results for stimulation and novelty measures than the non-AR version. At the same time, it maintained a proficient level in pragmatic measures such as accuracy and efficiency. © 2016 IEEE.
OriginalspracheEnglisch
Titel2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten129-134
Seitenumfang6
ISBN (elektronisch)978-1-5090-3740-7
ISBN (Print)978-1-5090-3741-4
DOIs
PublikationsstatusVeröffentlicht - 2017
Veranstaltung15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 - Merida, Mexiko
Dauer: 19 Sep. 201623 Sep. 2016

Konferenz

Konferenz15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
KurztitelISMAR-Adjunct 2016
Land/GebietMexiko
OrtMerida
Zeitraum19/09/1623/09/16

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